As a scrappy kid in Eberron's capital city of Thronehold, Linmir joined a gang of terrorists young revolutionaries keen on ending the war and establishing a national homeland for half-elves -- by any means necessary. After a traumatic split from the group and its charismatic leader, she spent her 20s working as a smuggler and gang tough and probably would have done that forever if she hadn't heard that her little sister was joining the Church of Vol to become a grave cleric. Unwilling to let her join a probable death cult alone, Linmir packed up and joined the Church herself -- as a Bone Knight, since her inclinations ran more martial than clerical. Despite gaining actual magical powers from the Church of Vol, Linmir did not believe in any of its tenets and remains firmly agnostic. Perhaps that's why her abilities involve plants and natural elements rather than Vol's typical bones and blood?
With their new-minted Vol credentials in place, the Celemariel sisters took to the road in search of adventure. They found it quickly enough -- and considerably more than they bargained for, as they were pulled into the chaos of Persephone d'Canith's search for the lost creation forge, Genesis.
[campaign summary here]